![]() ![]() The colour of monster represents its relative difficulty at your level. (4.) The bot allows you to specify how it should behave. It reads the X/Y coordinate data from the game client using OCR. This ensures that the bot kills the monsters you want it to. (3.) The bot will wander around the map within the X/Y coordinates you specify. This ensures that the settings for click locations and health bar test coordinates remain valid across sessions. (2.) The bot can also use the windows API to reposition the client to 0,0. This allows the user to browse facebook while the bot is playing Conquer for them, performing OCR on a window that the user can't even see. ![]() The "Auto kill/looter" can also work in the background by using BitBlt to capture the undisplayed but none the less painted window's pixels. This demonstrates my ability to learn and use arbitrary APIs to avoid reinventing the wheel and instead leverage existing codebases. The autoclicker feature will use user32.dll SendMessage API calls to post WM_ mouse click messages to the game window. (1.) The bot can interact with the game client even when it isn't visible. Clicking the "Stop Background Clicking" button changes that variable, and the enabled/visible states of the buttons are changed only once the new thread acknowledges that the continueBackgroundClickLoop has changed. Multi-threaded) The "Start Background Clicking" button spawns a new thread that repeats a simple logic loop until a global variable-continueBackgroundClickLoop-is changed to false. I've highlighted some of the more interesting features. The custom "bot" I made for the game Conquer OnlineĪlthough the bot doesn't do anything interesting, it does demonstrate some of the skills and abilities that I possess.
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